V1.4 UPDATE LOG
Warhammer: Grid » Devlog
After a day of hard work, a major update has been completed!
Here are the details of the update:
UI Setup and Optimization
- Designed and added button backgrounds
- Optimized the layout of the buttons
- Added a settings menu (currently only for toggling music)
- Improved mouse interaction within the game
- Enhanced the status display during the game
Balance Adjustments
- Increased the attack power of BUNKER (15 -> 18)
- Increased the cost of MARINE and BUNKER (30 -> 50, 50 -> 80)
- Nerfed the attack power and healing ability of SOLAR’s energy orb (10 -> 5, 10 -> 5)
- Reduced the base health of SOLAR (30 -> 10)
- Reduced the base health of the player’s base (200 -> 100)
- Increased the spawn rate of enemies per wave, now the idle period will be shorter
Gameplay Optimization
- Added the ability to switch difficulty levels during the game (including Endless Mode)
Other Optimizations
- Added version number and author information to the main menu
Next, I might temporarily put this project on hold because I need to complete a written exam, and there may be interviews later.
However, I do plan to continue working on it! The next plan is to create a game guide!
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v1.4.1
Discovered a new interaction bug, and I fixed it!
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v1.4.2
A 3-second buffer time was added before the results page to improve the issue of the game ending too suddenly, but it's still not perfect!
Files
Warhammer Grid 1.4(webGL).zip Play in browser
6 days ago
Warhammer: Grid
Personal Interest Work
Status | In development |
Author | likesunday |
Genre | Strategy |
Tags | Pixel Art |
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